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INFILTRATION

Platform: PC / Keyboard&Mouse

Theme: Stealth, Puzzle, Strategy

Time Frame: 3-4 Weeks

My Role: Solo Project - Plan, Design, Implement

Engine: Unity

Language: C#

Every year Grads in Games at aardvark swift host a competition for students at University which gives them a chance to show their skills in their respective areas to the industry. This game is my submission for the 'Search for a Star, Game Programming Challenge'.

The Competition consisted of expanding off an existing project provided to us, I then had to continue its development and make it my own game.

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The Game

The project they provided was a simple top-down shooter with basic movement and basic enemies which would chase and bump the player but would die to bullets.

After Brainstorming i decided to create a Stealth-Based Shooter in which shooting is a last resort, in this game the player will need to sneak through each level and use props to distract enemies blocking their path. Doors will require keys to access some parts of each level which adds to the complex and challenging gameplay.

CODE SNIPPETS

Throwable Object Script
Throw Controller Image2
Throw Controller Image1
Save System
How the AI Accepts Stimulus
Save&Load Data
AI Idle Action
AI AttackWithGun Update Function
AI State Transitions & Actions
AI Player Detection Function
Infiltration_Gameplay
Play Video

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