MY PROJECTS
Final Year Project
BSc (Hons) Games Development
"Research, learning development and comparing how Behaviour Trees and Finite State-machines can create AI agents in the Unity engine, while comparing their efficiency and realism.​"
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Comparison of game AI techniques
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Finite State Machines & Behaviour Trees
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Unity Game Engine
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Visual Studio 2017
Achieved Grade: 1st Class Honours
About Me
My name is Scott Leatherbarrow, I am currently a 3rd Year Student Studying 'Games Development' at 'Bucks New University'.
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My main focuses are Gameplay Programming and AI, the course i am on is 70% programming based where the rest has consisted of basic design like modelling and learning about the games industry. I love working on new mechanics and features in games, it gives me a sense of fulfilment and achievement when i make something function smoothly that has taken a long time to create.
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AI is something i am extremely interested in, so much so that i have made it the main focus of my contribution to a Game Jam and 'Infiltration' (project above). My dissertation is also revolved around two different AI techniques.
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Game Jams are definitely something I am beginning to get more and more interested in, myself and others on my course have already submitted for a placement at Brains Eden 2019 Jam.
CV