MY PROJECTS







Final Year Project
BSc (Hons) Games Development
"Research, learning development and comparing how Behaviour Trees and Finite State-machines can create AI agents in the Unity engine, while comparing their efficiency and realism.​"
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Comparison of game AI techniques
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Finite State Machines & Behaviour Trees
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Unity Game Engine
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Visual Studio 2017
Achieved Grade: 1st Class Honours
About Me

My name is Scott Leatherbarrow, I am currently a 3rd Year Student Studying 'Games Development' at 'Bucks New University'.
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My main focuses are Gameplay Programming and AI, the course i am on is 70% programming based where the rest has consisted of basic design like modelling and learning about the games industry. I love working on new mechanics and features in games, it gives me a sense of fulfilment and achievement when i make something function smoothly that has taken a long time to create.
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AI is something i am extremely interested in, so much so that i have made it the main focus of my contribution to a Game Jam and 'Infiltration' (project above). My dissertation is also revolved around two different AI techniques.
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Game Jams are definitely something I am beginning to get more and more interested in, myself and others on my course have already submitted for a placement at Brains Eden 2019 Jam.
CV
SKILLS
Game Programmer with various Language Knowledge
OpenGL
Basic Knowledge

Visual Studio
Experienced

AI for Games
Experienced

Team Working
Great Skills

Networking
Basic Knowledge

Maths
Great Knowledge

C#
Lots of Experience


C++
Experienced
